
| Best Defense at Wonderland Warriors |
March 25, 1997
Lineup Card
Linescore
Scoresheet
Boxscore
Pitching
Notes
MCP
Comments
This Personal Cosmic Game was requested by Kit Thornton and Mary Kathleen Mollohan, who currently live in West Virginia. Mr. Thornton, also known as The Devil's Advocate is a law intern in a public defender's office. He plays rugby, teaches self-defense and calls Ty Cobb his favorite reality baseball player. His idol is the Roman emperor and stoic philosopher Marcus Aurelius (121-180 a.d.) Ms. Mollohan is also known as Special K and is a former college basketball player. Willie Mays is her favorite reality baseball player and she calls Ayn Rand (1905-1982) author and "objectivist" philosopher her idol. (Rand is also a rookie pitcher with the 1997 Alphatown Ionians.) Together, Mr. Thornton and Ms. Mollohan have created the Best Defense Personal Cosmic Team which consists mostly of notable legal scholars and practicing attorneys. Their Field Manager is Earl Warren, and the team's General Manager is John Marshall; both were United States Supreme Court Chief Justices.
The Best Defense team selected CBA's Wonderland Warriors as their adversary. The Warriors are a team of military people: some good, some brilliant, some bad, some strange.
Lineup Cards
Best Defense Pos Info 1 John Adams* SS Great speed - Quick to defend the "Boston Massacre" Defendants 2 F. Lee Bailey** 1B Awesome tenacity - Will make pitchers throw strikes 3 Gerry Spense 3B Mr. Consistency - Has never lost a criminal case 4 Thurgood Marshall CF Incredible Power - Brown v. Board of Ed. - a 550ft. Home Run! 5 Clarence Darrow RF The most feared hitter in the game 6 M.K. Mollohan C A natural leader and field general. Can hold this club together 7 Lawrence Tribe LF Smartest outfielder ever seen. Often catches runners off base 8 Alan Dershowitz 2B Made the team on defense alone - Gold glove, no stick 9 Kit Thornton P Blazing heat and a feared screwball *-Adams is currently an inactive member of the Washington Presidents
**-Bailey formerly played for the deactivated Simpson City Arbuckles.
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Wonderland Warriors Pos Info 1 Omar Bradley 2B General, United States Army 2 R. D. Camp CF Captain, United States Marine Corps 3 Moshe Dayan 3B General, Israeli Defense Force 4 Vo Nguyen Giap LF General, North Vietnamese Army 5 David Hackworth RF Colonel, United States Army 6 Chester Nimitz 1B Admiral, United States Navy 7 David Lownds C Colonel, United States Marine Corps 8 George Marshall SS General, United States Army 9 Sun Tzu
Lin PaoP Chinese Philosopher
Chinese Philosopher
| Inning | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Runs | Hits | Errors |
| Best Defense | 0 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 0 | 3 | 12 | 0 |
| Warriors | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 2 | - | 5 | 12 | 0 |
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| KEY DP-Double Play; E-Error; FO-Fly Out; GO-Ground Out; HR-Homerun K-Strikeout; LO-Lineout; T-Triple; W-Walk; - Single; = Double |
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| KEY AB-At Bats; H-Hits; HR-Homeruns RBI-Runs Batted In; B AVE-Batting Average |
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| KEY W-Won; L-Lost; IP-Innings Pitched; H-Hits R-Runs ER-Earned Runs; W-Walks; K-Strikeouts |
| Homeruns | Omar Bradley Clarence Darrow |
| Triples | Thurgood Marshall |
| Doubles | Adams, Dershowitz, Mollohan, Spense Giap, Hackworth, Lownds |
| Errors | none |
| Doubleplays | Best Defense-3 Warriors-1 |
| Left-on-Base | Best Defense-10 Warriors-6 |
| Stolen Bases | none |
| Caught Stealing | none |
| Umpires | Susan Atkins, Ted Bundy, John W. Gacy |
| Game Time | 2 hours, 46 minutes |
| Attendance | 31,025 |
| Most Cosmic Player (MCP) |
David Lownds![]() |
But the mighty and crafty Warriors prevailed. Clutch hitting and smart pitching won the game for the Warriors. The Colonels Hackworth and Lownds (the latter was the game's MCP on the strength of his 4-for-4 day at the plate with 2 RBIs; the former hit the game winning RBI in the eighth inning) provided the necessary bat action. And Warrior reliever Lin Pao managed to stop the Best Defense's offense at the right times.
Fans of the Best Defense might think there's no justice in the game of the quadrature. That opinion is understood, especially when you get 12 hits. But if you strand 10 runners on the basepaths and you yield 12 hits to your opponent, well, double-plays help, but it's not going to be enough. Even so, this game illuminates that finely tuned balance found in the play of the game.




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